16, Feb 2024
The Art of Balance: Difficulty Levels in Online Gaming
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In general, the goal of game balancing is to make sure that the player’s skill is the primary factor in determining the outcome of the game, with some degree of chance still being desirable in most games. However, there are many different ways to approach this, and each method has its own advantages and disadvantages.
The Art of Balance: Difficulty Levels in Online Gaming
A common way to balance a game is to create a ramping difficulty curve, so that as the player progresses through the game, it becomes increasingly harder. This can be done by introducing new elements, increasing the number of available actions or even by changing the rules and mechanics to introduce additional challenges. This type of balancing can be particularly useful for casual mobile games, where players don’t necessarily want to feel blocked up by an excessive challenge.
Other balancing methods involve comparing the relative cost and benefit of different objects in the game. For example, two different objects are balanced if the amount of in-game currency that you have to spend to obtain them is roughly equal (this includes explicit costs such as in-game money, and opportunity costs like drawbacks or limitations on a given object). This kind of balancing can be tricky, because it is impossible to determine how different objects will affect the player’s psyche unless it is tested extensively with carefully selected playtesters.
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